Could be good with some work
The concept is ok, but the car drives like an airhocky puck. you should make it drive a little more car like,and get rid if getting stuck in the walls. make your collisions more well defined so you can tell when you are going to hit something.
very nicely done.
looks very nice. sounds good. Not sure I realy understand the gameplay. (I did go throught the tutorial)
Had to quit when my fingers got sore.
Nice and original, but you need to adjust the level dificulty and lag.
I liked the music. You should look into changing the rate of blocks to the music tempo changes. That would be cool.
I played twice and only quit when my fingers got sore each time. never was in jepardy. It seems to get easier after level 18 or so. I quit at level 39. My strategy was to stay close to the floor near the middle and just keep firing blocks down as fast as possible that kept everything pretty slow due to all the explosions flying around. Then I just get the slow moving top blocks from the bottom. Nice work for 2 days but you might want to give it a week next time. That's still 50 games a year. :)
Hehe, I've heard about the lag and have experienced the same bug myself. I thought I adjusted it so that no human being could possibly get to the point of laggage, but apparently I was wrong :)
I liked the tempo change idea. If I ever base a game off of music I definitely will incorporate that. I'm trying to bring out the next one in a week but I've got a lot of school work. Maybe it'll be a month instead :D
A lot of potential.
I think you have the makings of a fun game here. Add nice graphics and animations, sound effects, and better music.
But the basic concept is solid. just looks too much like a mockup/ proof of concept right now
I don't really understand the title, no cloning was involved and the 2 guys don't need to be the same. In fact it might be fun to give the guys different skills.
Nothing new but nicely done.
Fun, clean, good use of sound. I Like it.
Nice Idea. Needs some work
Pretty cool Idea but a little buggy. I jumped a wall right into a bad guy with my only guy and it locked up. Recovered to gameover after a bit but was running my CPU at 100% had to kill the browser. Also had NaN for the time left at one point.
You should mess with the wall gradiant so it doesn't disapear on the top half. I tried to put an arrow on the wall a couple of times.
i know about that problem..... when the flashplayer needs to jump to a frame with a high framenumber(a frame after all the different levels), eg, the "game over" screen, the game freezes for a moment. but i never had to kill the browser.
and for the collision with the walls and the wall-grafik ..... i need to improve that your right
thanks for the review
A little too unforgiving.
I'm dumb but it took me a while to figure out where to deliver the package.
Perhaps some indication of where to go that flashes close to where you pick up the package would help.
It would be nice if there was some kind of indicator if you were going to fast.
It also is very unforgiving. Just a touch on the bottom of a platform kills you .
You might consider adding dammage and a repair platform to make it a little more interesting.
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